package com.ruoyi.game.websocket.message;

public class MessageType {
    public static final String JOIN_ROOM = "JOIN_ROOM";
    public static final String READY = "READY";
    public static final String LEAVE_ROOM = "LEAVE_ROOM";
    public static final String DISSOLVE_ROOM = "DISSOLVE_ROOM";
    public static final String OUT_CARD = "OUT_CARD";
    public static final String TRUSTEESHIP = "TRUSTEESHIP";
    public static final String CHAT = "CHAT";
    public static final String PING = "PING";



    public static final String TEST_DEAL = "TEST_DEAL";

}
